Sunday, November 10, 2019

Week 2: Continue Blog Outline for Instructional Plan (Motivation and Digital Technology)

How will you apply motivation theory/concepts to attract your learners to the workshop and engage them in learning?

I will follow McClusky's (1963) theory which "addresses motivation as a measure of how many resources (power) the learner has to offset the demands (load) that potentially diminish motivation for learning" (as cited in Merriam and Bierema, 2014, p.153). Additionally, I would encourage "job sharing" (Merriam and Bierema, 2014, p.155). Meaning, I want ideas, planning and reflections of lessons completed as a grade-level team. Lastly, I would incorporate Wlodkowski's (2008) four intersecting motivational conditions, which include:
  1. Establishing inclusion, like introducing myself and learners or sharing something of value about myself
  2. Developing a favorable attitude towards learning by making the experience relevant
  3. Creating experiences that are engaging and challenging, as well as considering the learners' viewpoints and value
  4. Building confidence in learners abilities (as cited in Merriam and Bierema, 2014).
What aspects of self-directed learning will you need to incorporate into your plan?

I will incorporate a climate setting that encourages mutual respect and support, identify resources needed for learning and provide time for reflection so teachers can evaluate their learning (Merriam and Bierema, 2014, p.63)

How will you incorporate digital technology into the learning experience?

I will use a SmartBoard, laptop and internet to present information throughout the workshop. For example, I will review our online curriculum resources (i.e. Core Knowledge) and other related supplementary resources (i.e. BrainPOP and Discovery Education) with teachers. With so many great online resources available, it's common to forget about certain sites. Therefore, I reminder can be refreshing!

Additionally, teachers have SmartBoards and laptops in their room. Therefore, teachers will automatically gravitate towards using those tools and the internet to enhance lessons. Additionally, students have access to Chromebooks, iPads and laptops, which teachers can utilize into their lesson plans. For example, Kahoot! allows teachers to create quizzes on topics, which could be used as an exit ticket to a lesson. Kahoot! is also great for teachers because it allows you to see if your students understood what you taught. 

What obstacles, questions or concerns do you have, at this point, regarding the design of your workshop?

If I provide an objective to this workshop, does that narrow teachers' creativity? For example, the objective would be, "Utilize and incorporate resources (i.e. artifacts, craft, presenter, etc.) into Core Knowledge lessons to enhance and provide a meaningful learning experience for students." 

Reference:
Merriam, S.B. and Bierema, L.L. (2014). Adult learning: Linking theory and practice. San Francisco, CA: Jossey-Bass

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